Reviews
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Playing the old Joanna. Of all the things I wasn't expecting to stumble across in the XBLA remake of Perfect Dark, Peter Molyneux was quite high on the list. But there he is, the founder of Lionhead, a key creative force behind Populous, Theme P |
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Previews
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Moscow, monsters and machine guns. Is it just more of the same?.
The FPS market is immensely successful but it's also immensely full, so the first question on anybody's mind has to be: "How can Metro 2033 stand out from the crowd?" |
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Features
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Opinion: Early signs suggest EA's Medal Of Honor could become 2010's No.1 FPS, says Tim Ingham...
Lest we forget - before Call Of Duty became the record-bazookering colossus it is today, its creators fought incredibly hard to win the hearts and mind |
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Written by Eurogamer
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Monday, 08 February 2010 |
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Water of discontent. How do you make a sequel to the illusion of choice? However the developers of BioShock 2 chose to approach the production of their watery follow-up, they were destined to begin just as trapped within the framework of its narrative inheritance as the former citizens of Rapture are within their rusting cage at the bottom of the Atlantic. Such was the power and significance of that defining encounter with Andrew Ryan two thirds of the way through the original BioShock. BioShock was very much about Ryan - a philosophical idealist who built a city at the bottom of the ocean to house people "for whom work is our wage", where no god or government could find or tax or spite them. BioShock 2 shifts from one extreme to another, exploring the circumstances that drew psychiatrist Sofia Lamb to the city and the role she then played in Ryan's downfall. The two ideologues don't have much in common, but they do both act as catalysts for the events that befall the rest of the cast, of whom you are one, while another is a little girl named Eleanor. Once upon a time, as Ryan's Rapture fell apart in the hands of mere men and women, opportunists like the first game's Frank Fontaine rose to prominence in search of power. Through their endeavours the population became addicted to genetic modifiers called plasmids, developed with help from a substance called ADAM. As the people needed more ADAM to keep on splicing, so the city gave birth to Little Sisters, fever-dreaming girls escorted by lobotomised bodyguards called Big Daddies, who stalked the corridors of the city collecting the drug from those who perished under its influence. Read more... 
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